ngmoco:)


At ngmoco, cultivating an intellectually honest exchange of ideas and dialogue around the development of iPhone games is important to everyone at the company. The purpose of this blog is to highlight what we're learning as a company. In this space, expect to see interviews with leaders in iPhone gamemaking, data analysis and market trends on the iPhone games business, post-mortems, case studies, development techniques and code samples from ngmoco’s games, and regular blog entries on a variety of topics germane to making iPhone games.
Mar 31 2009 :)

GDC 09: The Dating Game

I was fortunate to attend a roundtable session at this year’s GDC, which asked the question: why doesn’t playing a video game make a good first date? They clarified that this date had to be a face-to-face date, not a date in a virtual world. I find this topic fascinating because I’m of the opinion that games are awesome and I want to see their role in society grow.

Their discussion heavily circled around why “a dinner and a movie” makes such a good first date:

  • It happens in a neutral space, not my house, not your house.
  • It’s hard to embarrass yourself at a movie.
  • It gives you a shared experience that you can discus over dinner.
  • It’s dark and isolated. People can’t see or judge you, plus you can smooch.

When you break it down like that, it’s pretty clear why games don’t fare well:

  • Competition in games creates a high stress, easy to embarrass-yourself environment.
  • The only public places to play video games are arcades, which aren’t very private.
  • Games generally play the same way each time, which isn’t a discussion starter.

Could we write an iPhone app that would create a good first date? Let’s focus and say two people arrange to meet at a coffee shop, both with this app installed on their phone. Use the peer-to-peer connectivity in iPhone SDK 3.0 to connect the two phones. What next?

How about an interactive story experience? I could be a spy from a foreign kingdom and you could be a wanted pirate; both of us on the run from a tyrant king. Gameplay could be as simple as making a choice from a list of three options; graphics, hand drawn 2D. We approach a blockade of corrupt guards on the road. You choose to lure them away from their post with a funny birdcall. I sneak in and draw mustaches on the wanted posters, obscuring our identity. We escape!

It’s simple but it’s novel, and if it’s witty, I guarantee we’ll fall in love.

- James

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