ngmoco:)


At ngmoco, cultivating an intellectually honest exchange of ideas and dialogue around the development of iPhone games is important to everyone at the company. The purpose of this blog is to highlight what we're learning as a company. In this space, expect to see interviews with leaders in iPhone gamemaking, data analysis and market trends on the iPhone games business, post-mortems, case studies, development techniques and code samples from ngmoco’s games, and regular blog entries on a variety of topics germane to making iPhone games.
Oct 27 2009 :)

ngmoco:) Co-Op and Internship Program

http://www.ngmoco.com/internships

The game industry has changed. We used to work on games for two to three years, stick them in a boxes and ship them to retailers around the world, hope for a decent Metacritic score and move onto the next set of titles. We don’t do that anymore.

In this new era of gamemaking, the rise of digital distribution platforms, social networks, pervasive and fast network access, and powerful new devices such as the iPhone has forever transformed the landscape. Now, we are perpetually connected with our players, we are tuning and iterating our game experiences on a daily and hourly basis, and we dialogue with our users and our fans constantly.

At ngmoco:) we’re committed to building next generation games for this new ecosystem. From innovative, platform defining games on iPhone to socially relevant, compelling experiences on Facebook based on daily active usage and virtual goods, we’re designing and creating these games now. From the the Plus+ Network, the Rolando and Topple series of games, to the highly anticipated free-to-play Eliminate and Touch Pets Dogs, ngmoco:) is leading by example.

If you’re interested in helping us define this new era of gamemaking, join us.

We are looking for the following intern and co-op candidates:

·      Engineers

o   Brilliant, passionate, driven future leaders of web & mobile software technology who can solve any technical problem, at any scale, in any language…our problems are solved usually in…

o   PHP (familiarity with LAMP and MySQL)

o   Flash (flash development: action script 3.0, JavaScript/Flash bridging)

o   On Servers (C, C++)

o   On Client devices (Cocoa, Objective C, Open GL, UIKit)

·      Associates

o   Aspiring gamemakers & marketers with clear visions, communication skills and leadership ability

o   An incredible personal passion for the intersection of games & business - opinions and insights into consumers & game design that are progressive but pragmatic

·      Designers

o   Aspiring gameplay & game mechanic visionaries

o   Personal passion for the intersection of human interaction with core gameplay compulsions and an obsessive thirst to invent, iterate and understand core gameplay compulsion loops

Requirements:

·      Must be within 2 years of receiving a bachelor’s degree or pursuing a masters degree or equivalent

·      Knowledge of software development cycle

·      Ability to thrive in fast-paced environment

·      Strong analytical skills

·      Ability to be flexible to quickly changing business needs, new technologies, and game requirements.

·      Exposure to game design and development experience (academic, employment, or personal)

If this is you please send a cover letter, your CV, and two letters of reference/recommendation to internship@ngmoco.com. This is a paid internship program.

Positions are available in the Spring from early January to mid-May and Summer from the end of May to mid-August. The dates are flexible depending on each applicant’s’ university schedule.

For the Spring program, please send your application no later than November 15th. We will notify accepted students no later December 11th.

For the Summer program, please send your application no later than April 11th. We will notify accepted students no later May 11th.

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