ngmoco:)


At ngmoco, cultivating an intellectually honest exchange of ideas and dialogue around the development of iPhone games is important to everyone at the company. The purpose of this blog is to highlight what we're learning as a company. In this space, expect to see interviews with leaders in iPhone gamemaking, data analysis and market trends on the iPhone games business, post-mortems, case studies, development techniques and code samples from ngmoco’s games, and regular blog entries on a variety of topics germane to making iPhone games.
Jun 05 2009 :)

Party with ngmoco at WWDC

Are you going to be in San Francisco for WWDC? We’re hosting a little get together on Monday, June 8 at the W’s XYZ bar (3rd St and Howard St) from 6pm to 8pm.

Swing by to say hi to the ngmoco team, Simon Oliver of Hand Circus and Erik T’Sas of Rough Cookie. We’ll also have our summer line-up of games—Star Defense, Touch Pets, Rolando 2, and our FPS—on hand.

Space will be limited. If you plan on stopping by, please RSVP to lcaplan at ngmoco dot com and arrive prepared to show your WWDC badge at the door.

We look forward to seeing you there.

—The ngmoco Team

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