Stanford University and Apple were kind enough to invite me to speak at today’s iPhone App Development class. (Here’s a link to the presentation, which is now up on iTunes). I gave students an overview of iPhone OpenGL optimization techniques and showed a demo of a fireworks app as well as my new game LiveFire.
Here is the full source code for the Fireworks demo I showed today:
http://skyfell.org/downloads/Fireworks.zip
This is basically the effect that I used in Dropship and MazeFinger. If you are new to OpenGL on iPhone, or OpenGL in general, perhaps you may find it useful in some way. Please don’t just recompile and sell this… Add something cool to it. I’d love to see:
- More types of fireworks
- Rocket trails
- Smoke plumes
- Music
- Crowd cheering sounds
If you send any cool changes you make to me, I might update this blog with your new features!
Tim Omernick
ngmoco:) Creative R&D
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