ngmoco:) & GDC 2010

Apologies for not being as active on our gamemakers blog recently. With Game Developers Conference 2010 coming up, we’ll try to rectify that and post more frequently. Look for posts from various ngmofos before and after GDC as we share our experiences at the event.
As we’ve mentioned before, many ngmofos are active participants in the creative community and GDC in particular. ngmoco:) is honored to be presenting four lectures at this year’s conference.
Neil Young, our fearless leader, will be presenting: Things to Unlearn Moving From Traditional Development to the New Digital World
https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10642
Clive Downie, VP of Marketing, riffs on Neil’s theme with a session focused on product marketing: Marketing in a Digitally Distributed World: What to Do When The Old Bag of Tricks Won’t Work Anymore
https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10801
On the technical side, we’ll be presenting two lectures at the inaugural iPhone Games Summit. The first one by Steve Detwiler and James Marr of our Creative R&D Team examines Building the Server Software for Eliminate.
https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10547
Later on in the day, producer Matt Roberts and our partner Andrew Stern at Stumptown Game Machine present a case study on the design of Touch Pets in a talked titled: New Dogs, New Tricks: Breeding Social Networking and Virtual Pets.
https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10546
In addition, we’ll also be showing off some new developments in Plus+ Network (more details to come).
See everyone there!
-Alan
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As you start performing better and winning more matches – by pure skill or with the help of upgrades or any combination – the matchmaker will continually match you up against better performing players. This keeps the individual matches balanced overall even as one player chooses to upgrade and another chooses not too. You’ll always find yourself matched against other players of similar potency. Ultimately, the player at the top of the global leader board will possess both skill and a healthy assortment of upgrades. Part of the fun is gearing up your character to reflect the style of play you enjoy the most. Are you all about offense? Maybe evasive moves? Or do you love blasting enemies with rockets above all else? The in-game armory and upgrade options give you the tools to play the way you like.